Art-Space
https://art-space.kubg.edu.ua/index.php/journal
<p>ART Space. The collection is published twice a year. Materials on actual subjects of fine arts, applied arts, design, history of culture published. Scientists, PhD students, PhD students are invited to submit.</p> <p>Sections:</p> <p>Actual questions of fine arts and crafts</p> <p>Design as a sociocultural phenomenon</p> <p>Сulturological aspects of art </p> <p>Journail indexing:</p> <p><a href="https://scholar.google.com.ua/citations?user=L9dH-N4AAAAJ&hl=ru">https://scholar.google.com.ua/citations?user=L9dH-N4AAAAJ&hl=ru</a></p> <h3><a href="http://www.irbis-nbuv.gov.ua/cgi-bin/irbis_nbuv/cgiirbis_64.exe?Z21ID=&I21DBN=UJRN&P21DBN=UJRN&S21STN=1&S21REF=10&S21FMT=juu_all&C21COM=S&S21CNR=20&S21P01=0&S21P02=0&S21P03=PREF=&S21COLORTERMS=0&S21STR=artsp"><span class="goog-text-highlight">Ukraine Scientific Periodicals</span></a></h3>Київський столичний університет імені Бориса Грінченкаuk-UAArt-Space Processed graphics in game development: quality assurance and testing
https://art-space.kubg.edu.ua/index.php/journal/article/view/102
<p>While AI-generated and otherwise processed <br>assets are still relatively new topics, their less sophisticated <br>counterparts are not. Custom-made generated graphical assets <br>may be useful in game development as placeholder assets for <br>prototyping, background graphics for side scrollers or simple <br>character sprites. There is another possible use of them in the <br>f<br>i eld of quality assurance and game testing, particularly live <br>playtests (playthroughs by actual human players instead of <br>algorithms). QA can be done by game developers, publishers <br>should they choose to do so or players and in some cases by <br>mod authors and mod users (provided the game in question can <br>be modded at all). Following article explores actual, already <br>released, practical examples of such modifi cations in the form <br>that they were considered as “most useful for the end user” and <br>fulfi lling their intended task. All of them, as well as principles <br>they are based on, can be useful for the development of future <br>games and interactive content in professional or academic <br>settings, since the base assumption of wanting to produce best <br>possible quality of work that is suffi ciently optimized and can work on PCs of varying performance levels is universal to both <br>of them.</p>VOLODYMYR SNIHUR
Copyright (c) 2025 Art-Space
2025-11-042025-11-04102010.28925/2519-4135.2024.51THE HISTORICAL CONTEXT OF THE FORMATION OF THE IMAGE OF KYIV IN UKRAINIAN ART: FROM ORIGINS TO INDEPENDENCE
https://art-space.kubg.edu.ua/index.php/journal/article/view/103
<p>The article analyzes the historical context of the <br>formation of Kyiv’s image in Ukrainian art from ancient times <br>to Ukraine’s independence. It examines the development of <br>the landscape genre, which played a key role in depicting the <br>architectural and natural environment of the capital. Special <br>attention is given to the works of artists who portrayed Kyiv, <br>from medieval engravings to 19th- and 20th-century paintings. <br>The infl uence of urban transformations, socio-political changes, <br>and cultural processes on the artistic representation of the city <br>is highlighted. The contribution of prominent Ukrainian artists, <br>including Taras Shevchenko, Mykola Pymonenko, Oleksandr <br>Bohomazov, Yurii Khymych, Serhii Shyshko, and others, to <br>the creation of Kyiv’s visual identity is explored. The article <br>focuses on the evolution of stylistic approaches to depicting <br>the city, from the documentary accuracy of early engravings to <br>the expressive and symbolic interpretations of modernists. This <br>research provides insight into the multidimensional nature of <br>Kyiv’s image in Ukrainian art and its signifi cance for shaping <br>national identity.</p>Iryna Havryk
Copyright (c) 2025 Art-Space
2025-11-042025-11-04214310.28925/2519-4135.2024.52